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the colour of his eyes

were the color of insanity

Created on 2008-08-27 09:09:42 (#16455739), last updated 2008-08-30

63 comments received, 46 comments posted

Basic Info
Name:Jackle
Bio
Name: Jackle
Series: NiGHTS
Version: Post NiGHTS into Dreams, after his defeat at NiGHTS' hands.
Age: Unknown; he's likely been around almost as long as nightmares themselves.
Gender: Decidedly male.
Sexuality: Asexual

Appearance: The first and foremost strange aspect of Jackle's appearance is that, for the most part, he has no physical body. This isn't to say that he has one and it's merely invisible; there's nothing there. A head attached to a fluffy diamond-pattern collar floats in the air, followed downward by gloved 'hands' at the appropriate spots, and, finally, a pair of pointed boots. Other than that, there isn't anything there to touch. The gloves are fashioned into sharp claws fading from blue and orange to a deep red at his fingers.

Jackle, like the First class Nightmaren NiGHTS and Reala, takes on a jester-like appearance, with a hat bearing two long striped 'horns' (unlike NiGHTS and Reala, his do not curve to the side, but straight up over his head). From this to his boots, he dresses in warm colors of orange and yellow in the pattern of harlequin diamonds, accented by pale blue. His second most notable feature is a very important one that he is never seen without; a jagged and pointed cape with an upturned collar, mostly white, with overlapping orange, yellow, and red diamonds. The cape ends in several points not unlike a star.

Much like the rest of his (lack of) body, behind a pair of bright eyes (blue at his more lucid points, acid green in others - there's a possibility he can change them at will) and an ever-present, razor-sharp grin worthy of the Cheshire Cat, there is nothing to his face. The eyes and grin seem to float in the air, with the shadowed inside of his hat providing the only solid background.

Personality: To put it bluntly, Jackle is... insane. You could call him a personification of insanity in Nightmare. (A glance at his lair is proof enough of this; the decorations are chaotic, with card suits (hearts, diamonds, clubs, and spades) patterned on the floor in gold and silver tiles, red curtains, and even a guillotine.) Jackle is one entranced with symbolism amidst his madness - there's a method to it, one could say. Being a Second level Nightmaren, Jackle lacks the freedom of will and control that the First levels are gifted with, and has undying loyalty toward his creator, Wizeman.

He can and will act more 'sane' a good half of the time; he isn't stupid. Indeed, beneath that insanity and over-symbolic attitude he can be quite intelligent and capable of 'human' understanding. However, his main purpose (and therefor most present attitude) is to be a chaotic, destructive force, so that intelligence is put forth more toward plotting the quickest (though perhaps not simplest) ways to get what he wants.

Abilities/Weaponry/Strengths: Like nearly all Nightmaren, Jackle is capable of flight and spends most of his time hovering in the air than ever on the ground. He is also capable of summoning and carrying his main weapon of choice; a deck of large, razor-sharp Tarot cards. (Not merely for battle, he can and will use them as a form of divination, which lends the more symbolic and almost 'mystical' part of his personality.) In a fight, he focuses on defending himself and is constantly moving away from his opponent, throwing the cards rapidly. He isn't particularly 'physically' strong, though his endurance is exceptional - his main strength lies in magic.

Jackle also has his cape, which, when worn, acts as a shield and makes him completely invulnerable to physical attacks. This is the main reason he avoids being close to his opponent in battle.

Weaknesses: As far as physical weaknesses go, Jackle's lack of body can be his biggest weakness; when his cape is removed, he's not only finally vulnerable to attack, but far less guarded - that cape is, in effect, his only defense. Once removed, he'll stop any attacks he might be focused on to retrieve it.

As a Second level Nightmaren, Jackle wasn't graced with the free will or intelligence of the First levels. He's intelligent and capable of his own thought, yes, but not quite to the level of understanding that NiGHTS and Reala are. His mental state is skewed, his thinking more chaotic and restricted compared to how carefully they could plan. His loyalty to Wizeman could also be seen as a weakness, in a way. He's already 'died' once for his Master.

History: In the world, there's more than one realm - the waking world, where people live their lives, and where they go when they sleep; the Night Dimension. The Night Dimension is composed of two (often overlapping) realities - Nightopia and Nightmare. Nightopia is the land where good dreams are had, where Dreamers (or Visitors) construct their dreams. Nightmare, however, is just as its name suggests, the realm where fear overrides all and nightmares are dreamt. As there are people who dwell in the waking world, the Night Dimension has beings and creatures unique to it, Nightopians, along with the evil ruler of Nightmare, Wizeman. So powerful a being that he has no equal on earth, Wizeman wasn't satisfied with his control over nightmares, and sought to rid the dream world of Nightopia - or at least, put it under his command as well. He created the creatures born of nightmares, Nightmaren, in three classes. The Third were the least intelligent, their only purpose being to steal the good qualities of Dreamers. The Second, though in fewer quantity, were more unique - no Nightmaren was the same, each gifted with their own powers and abilities. However, they, too, lacked free will. Wizeman created just two First class Nightmaren, NiGHTS and Reala.

Never having agreed with his methods (or perhaps just too free-spirited to allow himself to be controlled in such a manner), NiGHTS defied Wizeman to the point where NiGHTS was imprisoned. Unfortunately for Wizeman, NiGHTS made friends with two Dreamers visiting the Night Dimension in particular, both of which had all five Ideya (the projected qualities all Dreamers possess - Hope, Purity, Wisdom, Growth, and, the rarest of all, Courage). Able to merge with and free NiGHTS from the prisons, they worked together to destroy the Nightmaren and stop Wizeman from taking over the realms.

Among the Second levels was one named Jackle, the master of insanity and games. Like the other Nightmaren, he, under Reala's orders, tried to stop the merged Dreamer and NiGHTS before they could make it to Wizeman, forcing them into a battle in his lair. Charging into the battle recklessly (and not without his fair share of insane laughter), he sought out to destroy NiGHTS for good. However, despite his formidable skill with the cards, NiGHTS was able to steal Jackle's cape and he, too, met his ultimate destruction at their hands.

At least, that's how it appeared until he awoke in Paixao.
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